Levitating Orb

using System.Collections;
using UnityEngine;

public class Levitate : MonoBehaviour 
{
   public float amplitude;      
   public float speed;                
   private float startHeight;
   private Vector3 tempPos;
     
   void Start () 
   {
       startHeight = transform.position.y;
   }
 
   void Update () 
   {       
      tempPos = transform.position;
      tempPos.y = startHeight  + amplitude * Mathf.Sin(speed * Time.time);
      transform.position = tempPos;
   }
}

I’ve been working on a new 2.5D platformer in which I have a little witch that creates a levitating orb to light her path. This script creates the levitating effect. It is attached to the orb which is a child of the witch in the hierarchy. ‘amplitude’ controls the amplitude of the sine curve. ‘speed’ controls the speed at which the orb oscillates. ‘startHeight’ sets the Y position of the bottom of the sine curve. ‘tempPos’ holds the temporary position of the orb. For a gentle effect, in the inspector I have the amplitude set at 0.3 and the speed set at 1.5.

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